In the field of elementary education, there is limitless potential for Augmented reality and Virtual reality game-based learning to make the curriculum come alive in the classroom. When implemented effectively, VR and AR can have a major impact in all areas of learning and leave an indelible mark in the mind of an elementary student.
Elementary students that interact with AR/VR technology in a game-based framework are much more likely to be engaged, focused and motivated to learn. One of the most effective ways to educate younger children is through structured play and experiential learning, and AR/VR game-based learning has the potential to address these needs. Virtual Reality research suggests that participation in a three‐dimensional environment supports the constructivist paradigm of instruction and provides a facility for experiential learning by allowing the student to explore the environment at their own pace in real time.(Anetta, et.al, 2009). The immersive sensation and feeling of “being there” is powerful in the minds of younger children and can be incredibly useful in a classroom environment. For teachers, immersive VR provides great opportunities for creating engaging learning environments and assessing children’s behaviors. (Bailey & Bailenson, 2017). When elementary students physically interact with in virtual simulations or environments, they retain a higher degree of knowledge than they would have with traditional modes of learning. By representing the simulations through gaming conventions, educators can potentially increase engagement while fostering deeper learning, as learners engage in critical and recursive game play, whereby they generate hypotheses about the game, develop plans and strategies, observe their results, and adjust their hypotheses (Gee, 2003).
Elementary students that interact with AR/VR technology in a game-based framework are much more likely to be engaged, focused and motivated to learn. One of the most effective ways to educate younger children is through structured play and experiential learning, and AR/VR game-based learning has the potential to address these needs. Virtual Reality research suggests that participation in a three‐dimensional environment supports the constructivist paradigm of instruction and provides a facility for experiential learning by allowing the student to explore the environment at their own pace in real time.(Anetta, et.al, 2009). The immersive sensation and feeling of “being there” is powerful in the minds of younger children and can be incredibly useful in a classroom environment. For teachers, immersive VR provides great opportunities for creating engaging learning environments and assessing children’s behaviors. (Bailey & Bailenson, 2017). When elementary students physically interact with in virtual simulations or environments, they retain a higher degree of knowledge than they would have with traditional modes of learning. By representing the simulations through gaming conventions, educators can potentially increase engagement while fostering deeper learning, as learners engage in critical and recursive game play, whereby they generate hypotheses about the game, develop plans and strategies, observe their results, and adjust their hypotheses (Gee, 2003).
Video 1
Real-life example of AR/VR in an elementary classroom |
Video 2
Real life example of VR in elementary classroom |
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AR/VR Game Examples for K-6
ACTIVITIES
Activity 1 - Discussion Question:
Which one of the featured examples do you feel would be the most useful/effective in the elementary classroom, and why?
You will be using the video response app Flipgrid to provide your answer.
Activity 1 - Discussion Question:
Which one of the featured examples do you feel would be the most useful/effective in the elementary classroom, and why?
You will be using the video response app Flipgrid to provide your answer.
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*To record a video, participants will verify their email using Microsoft or Google.
Activity 2 - List of Additional Game examples
Please click the link below to add some of your own examples of educational AR/VR games that you feel would be suitable for Elementary students. Please include your name when you create a post.
Please click the link below to add some of your own examples of educational AR/VR games that you feel would be suitable for Elementary students. Please include your name when you create a post.